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Dates: August 15-16, 2016 | Register here
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Prices: starting from EUR 159,-
Location: Cologne, Germany

The Game Developers Conference™ Europe is the largest professionals-only game industry event in Europe.

The GDC Europe 2016 will be held in conjunction with Gamescom, the leading European consumer show full with activities and opportunities from the games industry. This gathering of industry professionals allows GDC Europe to address the gaming development community at a central location in the heart of Europe.

GDC Europe is a platform for learning, inspiration and networking for the creators of computer, console, handheld, mobile, social, and online games in Europe.

As the largest trade fair and event for interactive games and entertainment in Europe, Gamescom provides the perfect opportunity to connect with leading publishers to maximize your exposure. With the most cutting-edge technologies and games showcased at Gamescom, you will get consumer-side insights into the current state of games in Europe and gain inspiration from others.

GDC Europe 2016 will feature the Independent Games Summit, which will be held on Monday, August 15. It represents the voice of the independent game developer at GDC Europe. It features lectures, postmortems, and roundtables from some of the most notable independent game creators, including many former and current Independent Games Festival finalists and winners.

The 2016 Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more.

Attend GDC Europe 2016

GDC Europe provides individuals from all levels of the European game industry a well-rounded experience.
  • Attend the top-level developer and business sessions.
  • Gain consumer-side insight from Europe’s largest consumer and trade affair, Gamescom.
  • Explore cutting-edge technologies showcased on the Expo floor.
  • Discover why GDC Europe is the right opportunity for you.

GDC Europe 2016 tracks

  • Business, Marketing & Management Track
    The Business, Marketing & Management Track seeks to educate and inform developers about the business of game development and ways in which their business can be improved.
  • Design Track
    Creating compelling, immersive games, requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand and exploit the possibilities of new technologies such as realistic physics, facial expressions, and lighting techniques; they must also continue to master the traditional disciplines of drama, game play, and psychology.
  • Production Track
    In recent years, game industry production challenges have been split between massive budgets for AAA console games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.
  • Programming Track
    As new platforms emerge and existing platforms evolve, programmers face an ever increasing challenge to produce games that capture the attention of the public and the media. The Programming Track focuses on these challenges and the opportunities presented by next and current generation development including mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games.

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